Are you living life through screens instead of your senses?
Do you ever feel like your body is slowly fossilising into your office chair?
Has your comfort zone quietly become… a cage?
Time to leave the city.
Time to head west.
All the way out of Swansea — on foot — until land runs out and the sea takes over.
The swansea to worm’s head Survival Race is a two-day, team-based endurance challenge which will take your from the heart of the city to the wild Atlantic edge of the beautiful Gower peninsula.
You’ll meet early in central Swansea, where your journey begins.When you arrive, your phone is sealed away.
For the next two days, the world shrinks to what’s in front of you: your map, your team, your own judgment.
From the first step, you and your team navigate west using only a map and compass — leaving the city behind and moving steadily toward the sea.
You won’t know where the checkpoints are in advance.
They’re revealed one by one as the race unfolds — sometimes when you expect them, often when you don’t.
Along the way, you’ll encounter checkpoints with challenges — some physical, some strategic, some absurd.
Crack them and you gain an edge.
Fail them and you fall behind.
It’s not the fittest team that wins — it’s the calmest, smartest, and most creative under pressure.
You don’t need to be an athlete.
You do need grit, humour, and a willingness to get muddy and tired.
The Route
You’ll travel entirely on foot, navigating by map and compass.
Expect roughly 28–32 miles over two days — usually slightly more on Day 1 and slightly less on Day 2 (for example, around 17 miles on Saturday and 13 miles on Sunday), taking you through:
• Urban edges dissolving into green corridors
• Wooded river valleys and old industrial seams
• Open hills and commons with long western views
• Quiet farmland and forgotten lanes
• Wild coastal paths with cliffs, wind and salt air
On Day 2, the land narrows, the wind sharpens, and the sea dominates.
The official finish line sits on the cliffs overlooking Worm’s Head — a wide, exposed vantage point where land ends and the Atlantic takes over.
If tide, weather and time allow, teams may choose to continue onward to Worm’s Head itself — but this final stretch is optional and conditions-dependent.
The CAMP
By late afternoon on Day 1, you’ll arrive at a peaceful camping spot surrounded by trees and farmland — your base for the night.
There’ll be:
A communal fire
Hot drinks served in tin mugs
A solo acoustic indie-folk set as the sun drops
Stories, laughter, and steam rising off tired bodies
Bring your own tent.
Carry what you need.
Reconnect with each other and the land in a way most people rarely do anymore.
The Vibe
Think pilgrimage meets adventure race.
like duke of edinburgh but for adults in a perpetual existential crisis. Bear Grylls meets Alan from The Hangover MeEts wes andersoN.
a proper challenge, minus the macho, with a touch of analogue beauty.
You’ll laugh.
You’ll ache.
You might swear.
You might cry.
And when you reach the journey’s end, you’ll feel something you haven’t felt in a long time.
This is Wolf Pack.
A medicine for modern life.
A story you’ll tell for years.
TEAMS
This is a team event — no lone wolves.
Minimum team size: 2
Maximum team size: 8
Ideal team size: 4-6
Solo sign-ups are welcome — we’ll match you with others.
Minimum age: 18+
TICKETS
Early Bird: £110
Standard: £125
Last Call: £140
Your ticket includes:
Race entry
Race materials
Wolf Pack Challenges
Overnight campsite (Saturday night)
Hot drinks at camp
Live acoustic set around the fire
Emergency support
The coveted Wolf Pack League patch
Optional extra:
Return coach from Worm’s Head to Swansea — £25
What you bring
Your own kit (full list sent after sign-up)
All food (this is a self-reliance event)
Your tent, hammock or bivvy bag.
Your sleeping bag and sleeping mat.
At least one OS map per team
Grit, humour, and a mild existential wobble
DATES AND LOGISTICS
May 16-17, 2026
8am meet in Central Swansea.
Finish by the sea near Worm’s Head on Sunday afternoon.
Optional coach return to Swansea.